AI Insights · Timothy · April 2022
Top 5 Anime Games in Colombia: Q1 2022 Performance
Discover the performance trends of the top 5 anime games on a unified platform in Colombia during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 anime games in Colombia showed varying trends in downloads, revenue, and active users, according to Sensor Tower data. Here's a closer look at their performance.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced a fluctuating revenue pattern, peaking at approximately $4.5K in the last week of February. Weekly downloads were relatively stable, reaching around 400 in mid-January and slightly dropping to 275 by the end of March. The game saw a decline in active users from 31.3K at the start of the quarter to 24.9K by the end.
Yu-Gi-Oh! Duel Links by KONAMI saw its highest weekly revenue of around $3.8K in the second week of January. Weekly downloads started at 1.2K and decreased to 964 by the end of March. Active users peaked at 17.5K in mid-January and maintained a relatively steady count around 15K throughout the quarter.
Captain Tsubasa: Dream Team from KLab Inc. showed a revenue peak of approximately $4.2K at the end of December, followed by a decline, with a low of $945 in late January and a slight recovery to $1.9K by the end of March. Downloads varied, peaking at 1.1K in the third week of February and ending the quarter at 832. Active users fluctuated, starting at 5.7K and ending at 4.6K.
The Seven Deadly Sins by Netmarble Corporation had its highest weekly revenue of around $2.3K in mid-March. Downloads began at 4.3K, peaking at 4.9K in early January, and then declined to 1.6K by the end of March. Active users started at 18.8K and saw some fluctuations, peaking at 21.4K in early January and ending the quarter at 16.2K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. had a notable peak in weekly downloads at 26.3K in late December, with a steady decline to 8.2K by the end of March. Revenue peaked at around $1.1K in early January, with fluctuations throughout the quarter, ending at $805. The game maintained a strong active user base, starting at 37.5K and ending at 33.5K.
For more detailed insights and analysis, visit Sensor Tower.